In osg1.2,computeWorldToLocal is defined as:------------------------------------------------------extern OSG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath, bool ignoreCameraNodes = true);//(in osg0.9.9,it defined as:extern OSG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath)------------------------------------------------------ But in Node.cpp(in osg) and Viewer.cpp(in osgProducer) usage as:------------------------------------------------------osg::computeLocalToWorld(nodePath);------------------------------------------------------NodeTrackerManipulator.cpp(in osgGA),ParticleProcessor.cpp(in osgParticle) is also the same.bugis it the reason of the Error "could not be located in the dynamic link library osg.dll" or is it a bug in osg1.2 ? Could anyone give help?Thanks!
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