Hi, The error suggest that at runtime the application is linking to the wrong OSG libraries - such as the older version. Check you system for old OSG libs.
Robert. On 4/11/07, xyc508 <[EMAIL PROTECTED]> wrote:
In osg1.2,computeWorldToLocal is defined as: ------------------------------------------------------ extern OSG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath, bool ignoreCameraNodes = true); //(in osg0.9.9,it defined as:extern OSG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath) ------------------------------------------------------ But in Node.cpp(in osg) and Viewer.cpp(in osgProducer) usage as: ------------------------------------------------------ osg::computeLocalToWorld(nodePath); ------------------------------------------------------ NodeTrackerManipulator.cpp(in osgGA),ParticleProcessor.cpp(in osgParticle) is also the same. bug is it the reason of the Error "could not be located in the dynamic link library osg.dll" or is it a bug in osg1.2 ? Could anyone give help?Thanks! ________________________________ 远离垃圾邮件?免费帮你过滤98%的垃圾邮件! www.126.com _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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