Hi,

The error suggest that at runtime the application is linking to the
wrong OSG libraries - such as the older version.  Check you system for
old OSG libs.

Robert.

On 4/11/07, xyc508 <[EMAIL PROTECTED]> wrote:
In osg1.2,computeWorldToLocal is defined as:
------------------------------------------------------
extern OSG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath, bool
ignoreCameraNodes = true);
//(in osg0.9.9,it defined as:extern OSG_EXPORT Matrix
computeLocalToWorld(const NodePath& nodePath)
------------------------------------------------------
But in Node.cpp(in osg) and Viewer.cpp(in osgProducer) usage as:
------------------------------------------------------
osg::computeLocalToWorld(nodePath);
------------------------------------------------------
NodeTrackerManipulator.cpp(in osgGA),ParticleProcessor.cpp(in osgParticle)
is also the same.
bug
is it the reason of the Error "could not be located in the dynamic link
library osg.dll" or is it a bug in osg1.2 ? Could anyone give help?Thanks!




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