Hi,
I have just read a bit in the documentation and found the PlaneIntersection.
As it looks it gives a polyline as a result.
Does this mean that intersecting a scene with a plane gives all
intersections of the plane with all triangles in the scene (which,
naturally, are lines) as a polyline?
And, moreover: Can I even assume that the polyline gives the segments in
the right order, meaning, for instance, that intersecting a sphere with
a line will give a closed polyline as a result?
Thanks for any clarification,
Andreas
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