This sounds like a really fun and interesting project. As we've already
discussed, I think osgTDS might have some application here, but I imagine it
would require some rearchitecting to perform such operations without
sacrificing real-time frame rates.

What are the requirements regarding physics? Do you have a solution for
determining how the snow should appear after being plowed (based on certain
parameters such as plow size, shape, speed, snow consistency and depth,
etc), and merely need to deform the snow surface to reflect the plowing?
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Zach Deedler
> Sent: Monday, April 16, 2007 12:20 PM
> To: 'osg users'
> Subject: [osg-users] Snow plowing
> 
> Hello osg-people,
> 
> PROBLEM
> I need to simulate snow plowing with OSG.
> 
> INVESTIGATION
> I1) I am investigating moving/removing/adding vertices in real-time.  
> I2) I am also investigating modifying texture alpha values 
> (Kind of like erasing the overlying snow).
> 
> QUESTIONS
> Q1) Are there any osg examples that may help me in this investigation?
> Examples that may dynamically move/remove/add vertices in real-time?
> Q2) I am looking for consultation for simulating snow plowing 
> with OSG.  If anybody believes they have the expertise to do 
> this please contact me.
> Q3) Anybody have suggestions on how to implement snow plowing?
> 
> Thank you.
> 
> 
> Zach
> 
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