Hello osg-animators,

I apologize for bringing cal3d into this forum, but I feel like I will more
likely get a response here.

PROBLEM
The cal3d exporter doesn't export low-level LODs

INVESTIGATION
1) I export a human model with a body mesh of 10 submeshes.
2) I check the progressive mesh checkbox in the exporter.
3) Setting lodLevel to 1.0 results in 3497 vertices.
4) Setting the lodLevel to 0.0 results in 3010.
5) Adding up all NUMLODSTEPS for each submesh in the body0.xmf file equals
487.  This equals the lodLevel difference.

QUESTIONS
1) How come the exporter is not exporting lower level lods per submesh?
2) Is there a way to make it export lower level lods?  Seems like it should
be able to calculate the mesh down to a few vertices.

Thanks for any help or pointing me in the right direction.

Zach

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