-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Jeremy L. Moles wrote: > Palle Raabjerg and I rewrote most of the Cal3D exporter for Blender (he > as a Google SOC project and myself just out of curiosity) that is > currently in Cal3D SVN (I also put up the new funky website!). I didn't > write any of the LOD code however, and I can confirm it is certainly not > in a working state at the moment; I do plan on revisiting it eventually. > There isn't a lot of activity lately unfortunately, but I don't believe > the project is dead... >
That's a good news - that exporter could use some love. I have also a similar waiting project there - to finish a BVH skeleton and animation loader for Blender. There are some really nasty and non-trivial issues there so I cannot blame you for the Cal3D one - I have seen the code when I needed a converter for our in-house animation format to Cal3D and it is certainly not a piece of cake. Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGJmJ0n11XseNj94gRAtSbAJ0dc6s93SQSeDCOuno/nje55etdngCeNa62 Vl+RKgDdS6TKwBXzBgb0a0U= =xU0R -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
