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Jeremy L. Moles wrote:
> Palle Raabjerg and I rewrote most of the Cal3D exporter for Blender (he
> as a Google SOC project and myself just out of curiosity) that is
> currently in Cal3D SVN (I also put up the new funky website!). I didn't
> write any of the LOD code however, and I can confirm it is certainly not
> in a working state at the moment; I do plan on revisiting it eventually.
> There isn't a lot of activity lately unfortunately, but I don't believe
> the project is dead...
> 

That's a good news - that exporter could use some love. I have also a
similar waiting project there - to finish a BVH skeleton and animation
loader for Blender. There are some really nasty and non-trivial issues
there so I cannot blame you for the Cal3D one - I have seen the code
when I needed a converter for our in-house animation format to Cal3D and
it is certainly not a piece of cake.

Jan
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