2) Second case: (problem)
 
- I create a thread 1, create a producer::RenderSurface and DO realize it in
this thread, I also call the init() function of my associated SceneView()
[otherwise it would be called in the cull() function, and would crash in my
second thread...], then I start my Thread 2. 
 

This sounds about right, because the realize() call made the rendering
context current to thread 1. Thread 2 doesn't have a rendering context.
   -Paul
 
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