2) Second case: (problem) - I create a thread 1, create a producer::RenderSurface and DO realize it in this thread, I also call the init() function of my associated SceneView() [otherwise it would be called in the cull() function, and would crash in my second thread...], then I start my Thread 2.
This sounds about right, because the realize() call made the rendering context current to thread 1. Thread 2 doesn't have a rendering context. -Paul
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