Hi,

um ok, so can anyone give me a concise repro to diagnose?  

I'm willing to help, but only have a vague description along the lines
of "things seem to work fine except for the shader-related Uniforms."

I've used hierarchies of uniforms and it has worked for me; perhaps
you've found a corner case?

Cheers
-- mew


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Oliver Schoenborn
> Sent: Wednesday, April 18, 2007 8:22 PM
> To: osg users
> Subject: Re: [osg-users] GLSL changes from OSG 1.0 to 1.2?
> 
> The same as described in a similarly titled post (by Nima -- posted
for
> me as my posts were not making it to the list -- I have subscribed
from
> a different email address since).
> Oliver
> 
> Mike Weiblen wrote:
> > What problems are you running in to?  The last major change to GLSL
> > support was the addition of uniform arrays.
> >
> > Cheers
> > -- mew
> >
> >> -----Original Message-----
> >> Sent: Wednesday, April 18, 2007 9:49 AM
> >>
> >> I'm looking for the release notes for 1.1 and 1.2, or even better,
the
> >> porting notes (if any) for GLSL-related changed between 1.0 and
1.2.
> I'm having problems with osg::Uniform usage in fragment shader under
osg
> >> 1.2, that I didn't have in 1.0. Thanks,
> >> Oliver
> >>
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