Hi, um ok, so can anyone give me a concise repro to diagnose?
I'm willing to help, but only have a vague description along the lines of "things seem to work fine except for the shader-related Uniforms." I've used hierarchies of uniforms and it has worked for me; perhaps you've found a corner case? Cheers -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Oliver Schoenborn > Sent: Wednesday, April 18, 2007 8:22 PM > To: osg users > Subject: Re: [osg-users] GLSL changes from OSG 1.0 to 1.2? > > The same as described in a similarly titled post (by Nima -- posted for > me as my posts were not making it to the list -- I have subscribed from > a different email address since). > Oliver > > Mike Weiblen wrote: > > What problems are you running in to? The last major change to GLSL > > support was the addition of uniform arrays. > > > > Cheers > > -- mew > > > >> -----Original Message----- > >> Sent: Wednesday, April 18, 2007 9:49 AM > >> > >> I'm looking for the release notes for 1.1 and 1.2, or even better, the > >> porting notes (if any) for GLSL-related changed between 1.0 and 1.2. > I'm having problems with osg::Uniform usage in fragment shader under osg > >> 1.2, that I didn't have in 1.0. Thanks, > >> Oliver > >> > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
