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Hi,

>> I did! drawImplementation doesn't take a StateSet anymore; it seems like
>> that has been switched to a RenderInfo reference instead.

Aha, so that is the same issue that I have fixed in Replicant.

>> I think it would be neat to see Collada squash the whole thing, but
>> that's just me. :) A universal language for expressing character
>> animations would rock. Implementations would still have the freedom to
>> optimize as they see fit, but at least interchangeability and whatnot
>> would be out of the way... 

What does have Collada to do with this? That is a data format not a
library to render the characters.

Jan
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