Hello Jan!

I've also developed a library based on LGPL osgCal (actually a nearly
complete rewrite) which works with latest OpenSceneGraph, uses GLSL
shaders for skinning and support normal mapping. Fixed function
implementation is also kept. Library have some optimizations
especially for hi-poly models. OSG picking is also works for HW
models. Library is tested on ATI&nVidia on linux&windows. LOD & .osg
file plugin is not supported. I've also done some small changes in
cal3d Max exporter, to export normal maps, bumps & opacity.

In the (possibly near) future, I want to release this library as a
major update to LGPL osgCal.

A week ago I've tried to contact Loïc Dachary (as osgCal project
manager at sourceforge), but received no answer. It seems that now I
should contact Ruben? Am I right?


2007/4/19, Jan Ciger <[EMAIL PROTECTED]>:
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Jeremy L. Moles wrote:
> 2.5) Is my personal adaptation (which I am deriving from osgCal2) which
> has code cleanup, supports OSG SVN, and will include Vertex Shader
> animation support. I absolutely cannot suffer software skinning after
> seeing how much faster it is in a simple shader. :)
>
> I haven't actually released mine yet (though obviously the LGPL will
> require I do so) as it is still in casual development, but it will be
> available along with all the other OSG stuff I'm working on (osgGTK,
> osgCairo, osgEgypt, etc.) None of these are really all that impressive
> at the moment, but hopefully will be soon. :)

Would you mind to contribute your changes to Ruben ASAP, please? It
would save a lot of duplication of effort - I was also thinking about
adding hardware skinning there. Not to mention compilation fixes.

Regards,

Jan
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