Hi Massimo,
I'm not familiar with ossimplanet so can't comment on its ability to
read models using the standard OSG plugins, if it doesn't already it
should be quite easy to integrate. Reading a model for a file with
the OSG is straight forward:
osg::Node* model = osgDB::readNodeFile("myfile.flt");
You'll need to position this in space though, this can be done using a
osg::MatrixTransform or osg::PositionAttitudeTransform, see the
osganimation example for an example of this.
Also check out Paul Martz' work on the QuickStartGuide.
Finally contact the ossimplanet guys directly.
Robert.
On 4/21/07, Massimo Di Stefano <[EMAIL PROTECTED]> wrote:
Hi,
i'm italian student in environmental science
i have not informatic background
but i'm studing it by myself
my targhet is to know how add 3d object into ossimplanet
(ossimplanet is buid on the osg libraries, it can read any osg
format, like for example "openflight")
already i'm able to load 3d surface and satellite texture produced by
grass-gis
is there any italian osg-user that can give me an help about ?
i'm on osx intel, i've installed the osg-binaries
i found on the web an example on how to build a first osg-application
using Xcodeproject
but i have not idea on how build a 3d object to load it in
ossimplanet...
...
thanks a lot for any suggestions about !
Massimo
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