Hi Guys,

First up, Wow!! what a thread :-)

Character animation is a pretty strong theme in graphics, something
the OSG should support via a NodeKit, and one more centrally
coordinated that what has happened so far.  This type of project would
certainly be a candidate for being hosted on the new server and part
of the family of OSG related projects.  Perhaps even one day that such
a NodeKit can migrate directly into the core OSG.

I am rather curious at just how much Cald3D offers you - once you
start doing all your own vertex skinning, and software fallbacks how
much as a percentage of code is left outside this wrapper library?  At
some point perhaps doing everything locally would be allow one to more
control over the project.  Keeping down external dependencies is
sometimes worth the extra effort of duplicating some features of
external equivalents.

Unfortunately while I can blow some hot air on this topic, I don't
have any time right now to help coordinate any on this efforts.  All I
can say, wouldn't it be nice to have a clean NodeKit that supports all
the animation implementations and loaders that we need...

Robert.
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