Hi Guys, First up, Wow!! what a thread :-)
Character animation is a pretty strong theme in graphics, something the OSG should support via a NodeKit, and one more centrally coordinated that what has happened so far. This type of project would certainly be a candidate for being hosted on the new server and part of the family of OSG related projects. Perhaps even one day that such a NodeKit can migrate directly into the core OSG. I am rather curious at just how much Cald3D offers you - once you start doing all your own vertex skinning, and software fallbacks how much as a percentage of code is left outside this wrapper library? At some point perhaps doing everything locally would be allow one to more control over the project. Keeping down external dependencies is sometimes worth the extra effort of duplicating some features of external equivalents. Unfortunately while I can blow some hot air on this topic, I don't have any time right now to help coordinate any on this efforts. All I can say, wouldn't it be nice to have a clean NodeKit that supports all the animation implementations and loaders that we need... Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
