Hello everybody, Quad Software announces the availability of its level and landscape editor, Grome, which integrates out-of-the-box with OSG rendering engine.
Grome is a versatile editor geared towards professional games and 3D simulations developers. Using a hybrid approach, the editor allows for fast procedural landscape creation using fractal and erosion algorithms and also for complete control by using multiple layers of heightmaps, selections and textures together with a highly customizable brush system. Its included SDK comes with OSG exporter with source code demonstrating the full terrain rendering inside OSG engine using multitexture and multipass techniques. For demo version, video tutorials and more information visit the product home page: http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor We are also planning to make a tutorial with details of Grome integration with OSG and make it available to the public in the next period. For more details don't hesitate to contact us at [EMAIL PROTECTED] Regards, Adrian Licu Software Engineer Quad Software www.quadsoftware.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
