On Sat, 2007-04-21 at 22:51 +0400, Vladimir Shabanov wrote:
> 2007/4/21, Jan Ciger <[EMAIL PROTECTED]>:
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > Hello Vladimir,
> >
> > Vladimir Shabanov wrote:
> > > Hello Jan!
> > >
> > > I've also developed a library based on LGPL osgCal (actually a nearly
> > > complete rewrite) which works with latest OpenSceneGraph, uses GLSL
> > > shaders for skinning and support normal mapping. Fixed function
> > > implementation is also kept. Library have some optimizations
> > > especially for hi-poly models. OSG picking is also works for HW
> > > models. Library is tested on ATI&nVidia on linux&windows. LOD & .osg
> > > file plugin is not supported. I've also done some small changes in
> > > cal3d Max exporter, to export normal maps, bumps & opacity.
> > >
> >
> > Excellent - that will probably save a lot of work for many people.

Would you be willing to attach that code here? (Or provide it somewhere
downloadable?) I have SVN access to Cal3D, so I can put the nodekit on
GNA.org and provide a link to it (and others) on the website.

> It is one of purpouses to release it. There are much work done and a
> much work to do. People should not reinvent the wheel.
> 
> >
> > > In the (possibly near) future, I want to release this library as a
> > > major update to LGPL osgCal.
> >
> > Great! That's a really commendable attitude.
> >
> > >
> > > A week ago I've tried to contact Loïc Dachary (as osgCal project
> > > manager at sourceforge), but received no answer. It seems that now I
> > > should contact Ruben? Am I right?

Well, Loic maintains the GPL nodekit w/ Underware, not the LGPL one
(although he is the main person in the Cal3D project itself).

> > Yes, I think so. Loïc maintains the forked (GPL) version of osgCal and
> > not the original LGPL one (which is, curiously, named osgCal2). For that
> > you need to contact Ruben Lopez who is maintaining it. He
> > is also on the osg-users mailing list.
> 
> OK, I've just mailed Ruben.
>
> >
> > Regards,
> >
> > Jan
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