Hey Jason,

The version of osganimate I have doesn't recognize the -overlay option. Is
there a more current version I should be running? Also, I removed the DECAL
line and the results were the same.

Thanks,
Jason

On 4/23/07, Jason Beverage <[EMAIL PROTECTED]> wrote:

 Hi Jason,



I'm not sure what the problem would be, try running "osganimate –overlay"
 and see if it works for you.  If it does, then there shouldn't be a problem
with the code in osgspheresegment.  One thing I notice is that the code in
osgspheresegment sets the tex env mode to DECAL, but I don't think this
needs done as the OverlayNode does that for you already.  Try removing that
line and seeing if it works for you.



Thanks,



Jason


 ------------------------------

*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Jason
*Sent:* Monday, April 23, 2007 11:25 A
*To:* osg users
*Subject:* Re: [osg-users] Advice on laying gridlines on a terrain



Hi,



I tried out this example. I got it compiled, and removed the #if so it
would force it to run using the createOverlay code. Forgive me if I am
missing something, but I don't see any grid lines being rendered on the
terrain. Does this particular example have a bug? I've tested this a few
times and can verify that the overlay code is running but I just don't see
the grid lines.



Thanks,

Jason



On 4/20/07, *Jason* <[EMAIL PROTECTED]> wrote:

Jason,



This looks very promising. Thanks for the tip.



Jason



On 4/20/07, *Jason Beverage* < [EMAIL PROTECTED]> wrote:

  Hi Jason,



OverlayNode would definitely be of use to you here.  There used to be an
example of exactly what you are trying to do in the osgspheresegment
example, but it is no longer in there.  You can see it here though:


http://www.openscenegraph.org/viewcvs/examples/osgspheresegment/osgspheresegment.cpp?rev=1.18&view=markup



Just do a search for createOverlay and you'll find it.



Good luck!



Jason




 ------------------------------

*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Jason
*Sent:* Friday, April 20, 2007 10:36 A
*To:* [email protected]
*Subject:* [osg-users] Advice on laying gridlines on a terrain



Hi,



I'm currently developing an application that loads in either an FLT or a
TXP terrain. I'm interested in laying down grid lines where the spacing can
be changed by the user. Maybe I'm overthinking this, but I'm looking for a
way to basically lay the gridlines down directly on the 3 dimensional
terrain.



Is there something in OSG that allows someone to lay a texture upon
another texture or am I better off using shaders, or something else to
achieve this effect?



I've checked out various examples...would OverlayNode or TexGenNode be of
any use to me?



Thanks,

Jason







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