Jason,

My mistake, I should have been using --overlay. It works correctly. I'm
going to try playing with this.

Thanks again,
Jason

On 4/23/07, Jason <[EMAIL PROTECTED]> wrote:

Hey Jason,

The version of osganimate I have doesn't recognize the -overlay option. Is
there a more current version I should be running? Also, I removed the DECAL
line and the results were the same.

Thanks,
Jason

On 4/23/07, Jason Beverage <[EMAIL PROTECTED]> wrote:
>
>  Hi Jason,
>
>
>
> I'm not sure what the problem would be, try running "osganimate
> –overlay"  and see if it works for you.  If it does, then there shouldn't be
> a problem with the code in osgspheresegment.  One thing I notice is that the
> code in osgspheresegment sets the tex env mode to DECAL, but I don't think
> this needs done as the OverlayNode does that for you already.  Try removing
> that line and seeing if it works for you.
>
>
>
> Thanks,
>
>
>
> Jason
>
>
>  ------------------------------
>
> *From:* [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> *On Behalf Of *Jason
> *Sent:* Monday, April 23, 2007 11:25 A
> *To:* osg users
> *Subject:* Re: [osg-users] Advice on laying gridlines on a terrain
>
>
>
> Hi,
>
>
>
> I tried out this example. I got it compiled, and removed the #if so it
> would force it to run using the createOverlay code. Forgive me if I am
> missing something, but I don't see any grid lines being rendered on the
> terrain. Does this particular example have a bug? I've tested this a few
> times and can verify that the overlay code is running but I just don't see
> the grid lines.
>
>
>
> Thanks,
>
> Jason
>
>
>
> On 4/20/07, *Jason* <[EMAIL PROTECTED]> wrote:
>
> Jason,
>
>
>
> This looks very promising. Thanks for the tip.
>
>
>
> Jason
>
>
>
> On 4/20/07, *Jason Beverage* < [EMAIL PROTECTED]> wrote:
>
>   Hi Jason,
>
>
>
> OverlayNode would definitely be of use to you here.  There used to be an
> example of exactly what you are trying to do in the osgspheresegment
> example, but it is no longer in there.  You can see it here though:
>
>
> 
http://www.openscenegraph.org/viewcvs/examples/osgspheresegment/osgspheresegment.cpp?rev=1.18&view=markup
>
>
>
> Just do a search for createOverlay and you'll find it.
>
>
>
> Good luck!
>
>
>
> Jason
>
>
>
>
>  ------------------------------
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jason
> *Sent:* Friday, April 20, 2007 10:36 A
> *To:* [email protected]
> *Subject:* [osg-users] Advice on laying gridlines on a terrain
>
>
>
> Hi,
>
>
>
> I'm currently developing an application that loads in either an FLT or a
> TXP terrain. I'm interested in laying down grid lines where the spacing can
> be changed by the user. Maybe I'm overthinking this, but I'm looking for a
> way to basically lay the gridlines down directly on the 3 dimensional
> terrain.
>
>
>
> Is there something in OSG that allows someone to lay a texture upon
> another texture or am I better off using shaders, or something else to
> achieve this effect?
>
>
>
> I've checked out various examples...would OverlayNode or TexGenNode be
> of any use to me?
>
>
>
> Thanks,
>
> Jason
>
>
>
>
>
>
>
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>
>
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>
>
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