What I would suggest is using the terrain following algorithm for
every corner/every wheel of the Tank...well...at least 3 points need
to be measuerred.
after that you can more or less easily calculate pitch and roll of
the tank as a whole unit.
Best regards,
Markus.
Am 25.04.2005 um 11:58 schrieb Tristan McMillan:
Hi OSG-Community
I'm trying to make a tank follow the terrain. I have had a look at the
NPS tutorial which uses the intersectVisitor method to find the height
on the terrain.
However I need to get the tank to pitch and roll according to the
terrain, and I'm not sure how to go about doing this.
Does anyone have any ideas?
Regards
Tristan
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
--
Dipl.-Inform. Markus Stöbe
Gruppenleiter "Simulatoren"
Deutsches Zentrum für Luft- und Raumfahrt e.V.
in der Helmholtz-Gemeinschaft
Institut für Verkehrsführung und Fahrzeugsteuerung
Lilienthalplatz 7
38108 Braunschweig
http://www.dlr.de/fs
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/