Hi Markus

The terrain algorithm that you speak is there any literature available.

As if I could get the height of the terrain at each corner of the tank
then I could generate the pitch and roll.I found that if you integrate
OSG with a terrain from VTterrain, then vtterrain has methods like
getTerrainHeight etc.

But if you are using a .osg, .flt or .ive model, like JoeDirt.flt, how
can you get the height at the position you require? 

I tried using a ray, however my knowledge is limit in this area and thus
my tank implementation failed horribly.


On Wed, 2007-04-25 at 12:05 +0200, Markus Stöbe wrote:
> What I would suggest is using the terrain following algorithm for  
> every corner/every wheel of the Tank...well...at least 3 points need  
> to be measuerred.
> after that you can more or less easily calculate pitch and roll of  
> the tank as a whole unit.
> 
> Best regards,
> Markus.
> 
> Am 25.04.2005 um 11:58 schrieb Tristan McMillan:
> 
> > Hi OSG-Community
> >
> > I'm trying to make a tank follow the terrain. I have had a look at the
> > NPS tutorial which uses the intersectVisitor method to find the height
> > on the terrain.
> >
> > However I need to get the tank to pitch and roll according to the
> > terrain, and I'm not sure how to go about doing this.
> >
> > Does anyone have any ideas?
> >
> > Regards
> > Tristan
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> 
> 
> 

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