Ogre3D is really just another C++ graphics toolkit, while more inclined towards the games market than the OSG, its still a tool for developers not end user wishing to dabble in put a game together without learning C++ and the ins of out of software dev etc.
On 5/1/07, Mario Valle <[EMAIL PROTECTED]> wrote:
Timothy Chau wrote: > I download Orge.... and now what? there is not exact progarm like i > expected just those URL and thats all... > Are you able to look around on a website or do you need someone holding your hand? Look at the demos http://www.ogre3d.org/index.php?option=com_content&task=view&id=416&Itemid=150 Look at the learning materials http://www.ogre3d.org/index.php?option=com_content&task=view&id=407&Itemid=106 Do a Google search for "Ogre3d tutorial" 10 seconds and i found http://artis.imag.fr/Membres/Xavier.Decoret/resources/ogre/ Please do not lose everyone time if you don't want to invest a little effort from your side! mario > >> From: Mario Valle <[EMAIL PROTECTED]> >> Reply-To: osg users <[email protected]> >> To: osg users <[email protected]> >> Subject: Re: [osg-users] Hi please me help i don't know how to work >> the progarm >> Date: Mon, 30 Apr 2007 16:23:17 +0200 >> >> Or try Ogre3D <www.ogre3d.org> >> >> Ciao! >> mario >> >> [EMAIL PROTECTED] wrote: >> > Wow, Sounds great. You want to do games? OpenSceneGraph is a great >> > tool for that, but like Robert mentioned, it depends quite a bit on >> your >> > background. Do you have a strong C++ background? If not, it might >> be a >> > better idea to start with learning C++. OSG is an excellent tool, but >> > it is not for beginners without a solid C++ background. It is also >> not >> > the only thing you will need for games. You will also need sound >> > libraries, networking libraries, etc. These are all called >> MIDDLEWARE. >> > Going this route can be highly fun and engaging (It is what I am doing >> > too after all), but if you are just wanting to make a game, and you do >> > not have a strong programming background, you might want to try >> > something else. >> > >> > Another approach, if you are wanting to start making games quickly, is >> > to use something that is a little more appropriate for those just >> > starting in game development. This would either be a full fledged >> > gaming ENGINE, or a level development tool for an existing engine. >> > There are some tools, like TORQUE, and BLENDER, that are really suited >> > to getting a fun game out there fast. Do a google search for "Torque >> > Game Engine" or "Blender Game Engine" or try other game engines. >> > >> > Good Luck, >> > -- Rick >> > >> > >> > On 4/30/07, *Timothy Chau* <[EMAIL PROTECTED] >> > <mailto:[EMAIL PROTECTED]>> wrote: >> > >> > Well i sort of want to make a game with a virtual 3D world i >> saw the >> > progarm >> > and the screen shot it kinda could help me do this wish anyways >> what is >> > this....... shell thingy and the another thing.... how can compt >> > promt be >> > used as a graphic drawer? >> > >> > >From: "Robert Osfield" <[EMAIL PROTECTED] >> > <mailto:[EMAIL PROTECTED]>> >> > >Reply-To: osg users <[email protected] >> > <mailto:[email protected]>> >> > >To: "osg users" <[email protected] >> > <mailto:[email protected]>> >> > >Subject: Re: [osg-users] Hi please me help i don't know how to >> work the >> > >progarm >> > >Date: Mon, 30 Apr 2007 14:05:49 +0100 >> > > >> > >HI Timothy, >> > > >> > >You need to explain what you are trying to achieve, and what >> > background you >> > >have, as we really can't tell from what you have written so >> > far. It might >> > >be that the OSG is totally inappropriate for your needs, it might >> > be that >> > >its perfect for you but are new to programming graphics >> > applications so >> > >don't know where to start. Nobody can help you until we know >> what >> > help you >> > >need. >> > > >> > >Robert. >> > > >> > >On 4/30/07, Timothy Chau <[EMAIL PROTECTED] >> > <mailto:[EMAIL PROTECTED]>> wrote: >> > >> >> > >>SO what do i do when i downloaded that thing... >> > >> >> > >> >> > >> >From: "Gordon Tomlinson" <[EMAIL PROTECTED] >> > <mailto:[EMAIL PROTECTED]>> >> > >> >Reply-To: osg users <[email protected] >> > <mailto:[email protected]>> >> > >> >To: "osg users" < [email protected] >> > <mailto:[email protected]>> >> > >> >Subject: RE: [osg-users] Hi please me help i don't know how to >> > work the >> > >> >progarm >> > >> >Date: Mon, 30 Apr 2007 08:11:24 -0400 >> > >> > >> > >> >Hi >> > >> > >> > >> >The OpenScenGraph is not a program to draw pictures >> > >> > >> > >> >The OpenSceneGraph is an Open Source, cross platform graphics >> > toolkit >> > >>for >> > >> >the development of high performance 3d graphics >> applications such as >> > >>flight >> > >> >simulators, games, virtual reality and scientific >> visualization. >> > >> > >> > >> >Based around the concept of a Scene Graph, it provides an >> object >> > >>oriented >> > >> >framework which sits on top of OpenGL graphics API, thus >> > freeing the >> > >> >developer from implementing and optimizing low level graphics >> > calls, and >> > >> >provides many additional utilities for rapid development of >> > 3d graphics >> > >> >applications. >> > >> > >> > >> >For more information see >> > >> > >> > >> >> http://www.openscenegraph.com/osgwiki/pmwiki.php/Introduction/Introduction >> >> > >> < http://www.openscenegraph.com/osgwiki/pmwiki.php/Introduction/Introduction > >> >> > >> > >> > >> > >> > >> > >> > >> >Best Regards >> > >> > >> > >> >Gordon >> > >> > >> > >> >__________________________________________________________ >> > >> >Gordon Tomlinson >> > >> >Email : gordon.tomlinson @ overwatch.com >> <http://overwatch.com> >> > >> >YIM/AIM: Gordon3dBrit >> > >> >MSN IM : Gordon3dBrit @ 3dSceneGraph.com >> > >> > >> > >> >__________________________________________________________ >> > >> > >> > >> > >> > >> >"Self defence is not a function of learning tricks >> > >> >but is a function of how quickly and intensely one >> > >> >can arouse one's instinct for survival" >> > >> >- Master Tambo Tetsura >> > >> > >> > >> > >> > >> > >> > >> >-----Original Message----- >> > >> >From: [EMAIL PROTECTED] >> > <mailto:[EMAIL PROTECTED]> >> > >> >[mailto:[EMAIL PROTECTED] >> > <mailto:[EMAIL PROTECTED]>]On Behalf Of >> Timothy Chau >> > >> >Sent: Monday, April 30, 2007 6:07 AM >> > >> >To: [email protected] >> > <mailto:[email protected]> >> > >> >Subject: [osg-users] Hi please me help i don't know how to >> work the >> > >> >progarm >> > >> > >> > >> > >> > >> >I downloaded the binary thing and now what? all i see is >> demos i >> > thoguht >> > >> >this is a progarm to draw pictures.... please help me...thanks >> > >> > >> > >> >> >_________________________________________________________________ >> > >> >Don't just search. Find. Check out the new MSN Search! >> > >> >http://search.msn.click-url.com/go/onm00200636ave/direct/01/ >> > <http://search.msn.click-url.com/go/onm00200636ave/direct/01/> >> > >> > >> > >> >_______________________________________________ >> > >> >osg-users mailing list >> > >> >[email protected] >> <mailto:[email protected]> >> > >> >http://openscenegraph.net/mailman/listinfo/osg-users >> > >> >http://www.openscenegraph.org/ >> > >> > >> > >> > >> > >> >_______________________________________________ >> > >> >osg-users mailing list >> > >> >[email protected] >> <mailto:[email protected]> >> > >> >http://openscenegraph.net/mailman/listinfo/osg-users >> > >> >http://www.openscenegraph.org/ >> <http://www.openscenegraph.org/> >> > >> >> > >> >>_________________________________________________________________ >> > >>Don't just search. Find. Check out the new MSN Search! >> > >> http://search.msn.click-url.com/go/onm00200636ave/direct/01/ >> > >> >> > >>_______________________________________________ >> > >>osg-users mailing list >> > >> [email protected] >> <mailto:[email protected]> >> > >>http://openscenegraph.net/mailman/listinfo/osg-users >> > >>http://www.openscenegraph.org/ <http://www.openscenegraph.org/> >> > >> >> > >> > >> > >_______________________________________________ >> > >osg-users mailing list >> > >[email protected] >> <mailto:[email protected]> >> > > http://openscenegraph.net/mailman/listinfo/osg-users >> > >http://www.openscenegraph.org/ >> > >> > _________________________________________________________________ >> > Express yourself instantly with MSN Messenger! Download today it's >> > FREE! >> > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] <mailto:[email protected] > >> > http://openscenegraph.net/mailman/listinfo/osg-users >> > http://www.openscenegraph.org/ >> > >> > >> > >> > >> ------------------------------------------------------------------------ >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > http://openscenegraph.net/mailman/listinfo/osg-users >> > http://www.openscenegraph.org/ >> >> -- >> Ing. Mario Valle >> Visualization Group | >> http://www.cscs.ch/~mvalle >> Swiss National Supercomputing Centre (CSCS) | Tel: +41 (91) >> 610.82.60 >> v. Cantonale Galleria 2, 6928 Manno, Switzerland | Fax: +41 (91) >> 610.82.82 >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://openscenegraph.net/mailman/listinfo/osg-users >> http://www.openscenegraph.org/ > > _________________________________________________________________ > Express yourself instantly with MSN Messenger! Download today it's > FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ -- Ing. Mario Valle Visualization Group | http://www.cscs.ch/~mvalle Swiss National Supercomputing Centre (CSCS) | Tel: +41 (91) 610.82.60 v. Cantonale Galleria 2, 6928 Manno, Switzerland | Fax: +41 (91) 610.82.82 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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