Hi Jason,

W.r.t you question about osgSim::OverlayNode, yes it works with paged
databases.

Robert.

On 5/1/07, Jason <[EMAIL PROTECTED]> wrote:

I see. I guess that brings me to my next question: Can you use an overlay
node on a terrain that is being paged? I was hoping to use the bounding box
corner as an origin for grid lines that I draw over the terrain. I can
probably find a work around to the bounding box issue, but if I can't lay
those gridlines down on a TXP terrain because it is being paged then it
would be good to know before I come up with another solution.

Thanks,
Jason


On 5/1/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Jason,
>
> On 5/1/07, Jason <[EMAIL PROTECTED] > wrote:
> >
> > I'm getting very large numbers such as -3.4e+38 and 3.4.e+38.
> >
>
> The is an invalid bounding box (default constructed osg::BoundingBox),
> suggesting an empty subgraph.
>
>  To test things I have one OpenFlight terrain of some mountainous
> > region. I have a TXP or the exact same area, but split into 4 tiles. When I
> > grab the corners of the FLT terrain I get world coordinates...something like
> > 190,000. When I do the same thing using the TXP I get the much larger
> > numbers you see above.
> >
> > Am I going about this the wrong way trying to grab the corners?
> >
> >
>
> Well your getting invalid bounding boxes so yes, you are going the wrong
> way about it.  I'm not sure the best way though, the TXP database will be
> paged, so you won't actually know how big it is until you start loading
> data.
>
> Robert.
>
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>


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