Hi Gerrick, None of the calls in SceneView are thread safe when multiple threads are working on a single SceneView.
The thread safety only comes with multi-buffering, i.e. having one SceneView per graphics context, and one thread per graphics context. Robert. On 5/3/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote:
Hi All, We are using an application that utilizes sceneviews in multi context displays. We are wondering which calls in sceneview are thread safe, specifically: setSceneData setComputeNearFarMode setViewport setViewMatrix all Thanks, biv _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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