Hi Gerrick,

None of the calls in SceneView are thread safe when multiple threads are
working on a single SceneView.

The thread safety only comes with multi-buffering, i.e. having one SceneView
per graphics context, and one thread per graphics context.

Robert.



On 5/3/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote:

Hi All,
We are using an application that utilizes sceneviews in multi context
displays. We are wondering which calls in sceneview
are thread safe, specifically:

setSceneData
setComputeNearFarMode
setViewport
setViewMatrix all

Thanks,
biv

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