Hi all. I've just uploaded preliminary version of osgCal to sourceforge svn.
Use: svn co https://osgcal.svn.sourceforge.net/svnroot/osgcal/trunk/osgCal osgCal to get the sources. And: svn co https://osgcal.svn.sourceforge.net/svnroot/osgcal/trunk/models models to get test models. Then: make make install You'll get the library + osgCalViewer, which can be used to view models, meshes and animations. I hope it will work :) The test models are: 3 from cal3d's Cally demo + 2 (not finished) from my current work. Some preliminary version features: * Uses GLSL hardware skinning, yet supporting OSG picking. * Can be swiched to fixed function implementation. * Supports normal mapped, two-sided & transparent meshes. * Uses different shaders (with minimum of instructions) for different materials. * Calculates deformations only when bone positions are changed. * Uses non-skinning shader for fast drawing of non-deformed meshes. What I'm plan to add in the near future: * Bump mapping (actually same normal maps, it's more exporter's problem than osgCal's) * Plus several small improvements and some clean up. Thanks. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
