Hi all.

I've just uploaded preliminary version of osgCal to sourceforge svn.

Use:
 svn co https://osgcal.svn.sourceforge.net/svnroot/osgcal/trunk/osgCal osgCal
to get the sources. And:
 svn co https://osgcal.svn.sourceforge.net/svnroot/osgcal/trunk/models models
to get test models.

Then:
 make
 make install

You'll get the library + osgCalViewer, which can be used to view
models, meshes and animations.

I hope it will work :)

The test models are: 3 from cal3d's Cally demo + 2 (not finished) from
my current work.

Some preliminary version features:
* Uses GLSL hardware skinning, yet supporting OSG picking.
* Can be swiched to fixed function implementation.
* Supports normal mapped, two-sided & transparent meshes.
* Uses different shaders (with minimum of instructions) for different
 materials.
* Calculates deformations only when bone positions are changed.
* Uses non-skinning shader for fast drawing of non-deformed meshes.

What I'm plan to add in the near future:
* Bump mapping (actually same normal maps, it's more exporter's
problem than osgCal's)
* Plus several small improvements and some clean up.

Thanks.
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