On 5/5/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Is there a reason why you can't use osgViewer::Viewer?
Just re-read your email, not speed reading this time... It should be possible to use SDL's graphics context, it should be sufficient to create a GraphicsWindowSDL. Another way to do it is just use SDL for joysticks, and use the standard osgViewer's support for native windowing. Under Windows we already have an option for changing the display resolution, see osg::GraphicsContex::WindowingSystemInterface. Robert.
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