Hi Robert,
   
      I have another problem. Hence I am starting a new thread. In my project I 
need to map each pixel of the rendered scene back to the 3-D world Co-ordinate 
system. Further If possible, can I identify the pixel with the object it 
represents and can I further go down the tree to identify the polygon it 
represents. Say for example, can I say if a pixel (x,y) has really come from an 
object -- a "House" and it represents the "window" or "door" or "wall" of the 
house .... Say if it represents the wall and is being rendered as a polygon, 
what is the direction of the surface normal.
     
     Eagerly waiting for your answer
   
  Regards
   
   
  Harash
   
      

       
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