Hi Robert,
I have another problem. Hence I am starting a new thread. In my project I
need to map each pixel of the rendered scene back to the 3-D world Co-ordinate
system. Further If possible, can I identify the pixel with the object it
represents and can I further go down the tree to identify the polygon it
represents. Say for example, can I say if a pixel (x,y) has really come from an
object -- a "House" and it represents the "window" or "door" or "wall" of the
house .... Say if it represents the wall and is being rendered as a polygon,
what is the direction of the surface normal.
Eagerly waiting for your answer
Regards
Harash
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