See osgpick example

On 5/8/07, Harash Sharma <[EMAIL PROTECTED]> wrote:

Hi Robert,

    I have another problem. Hence I am starting a new thread. In my
project I need to map each pixel of the rendered scene back to the 3-D world
Co-ordinate system. Further If possible, can I identify the pixel with the
object it represents and can I further go down the tree to identify the
polygon it represents. Say for example, can I say if a pixel (x,y) has
really come from an object -- a "House" and it represents the "window" or
"door" or "wall" of the house .... Say if it represents the wall and is
being rendered as a polygon, what is the direction of the surface normal.

   Eagerly waiting for your answer

Regards


Harash



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