Hi Brian, The only build difference I can think of is where the OpenGL header is included from. Can you do a diff between the various gl.h versions?
Robert. On 5/8/07, Brian Keener <[EMAIL PROTECTED]> wrote:
Robert Osfield wrote: > There haven't been any changes on the OSG side w.r.t to this function in > Tesselator, so the change > must have come from the Cygwin side. Robert, I'm not disputing it is a Cygwin issue especially after doing a package search I see that cygwin has an OpenGL which is in /usr/include/GL and then the X11 version in /usr/X11R6/include and then the Win32api version in /usr/include/w32api. The first usr/include/GL has not been updated since April-May 2001 and the X11 date to Apr 20 2005 but the W32API version was updated Mar 26 of 2007 so there could be something there. I checked however and the 3 files in the /usr/include/w32api/GL all have the same sizes as the previous version which date back to Nov 2006. I will try updating a previous version and see if it starts compiling again. on the other side of the coin any chance this could be an makefile issue since in a discussion on March 29th in this thread: http://openscenegraph.net/pipermail/osg-users/2007-March/075657.html I was questioning Alberto in this thread after he said he successfully built OSG in Cygwin and I was getting the Tesselator error then. He replied he had been building the old makefiles which following the thread I then tried and successfully built using the old makefiles as well. Then on April 13 in my post: http://openscenegraph.net/pipermail/osg-users/2007-April/076139.html I reported some success at building Cygwin using the new cmake and things seemed to be working unless I really screwed up that build. Now however it appears the error in Tessellator has returned. bk _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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