Hi all,

Having just started looking at OSG I am having a few issues.
I am currently loading in an OpenFlight DB and doing intersection tests
with it. This eats up the CPU and I was wondering if there was any
optimization that could be done? I do not actually need to render the
terrain at all just interrogate it for intersections, so is there
something I can do? I.e. not load the texture?
Would it be better to use DTED, as this is another option?
Thanks
Rory



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