Hi all, Having just started looking at OSG I am having a few issues. I am currently loading in an OpenFlight DB and doing intersection tests with it. This eats up the CPU and I was wondering if there was any optimization that could be done? I do not actually need to render the terrain at all just interrogate it for intersections, so is there something I can do? I.e. not load the texture? Would it be better to use DTED, as this is another option? Thanks Rory
******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ********************************************************************
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
