Hi, El Miércoles 09 Mayo 2007, Robert Osfield escribió: > (And why is the texture so big? 1024 x 1024) > > Last week I upped it from 512x512 to 1024x1024 to provide enough room for > reasonably large font resolutions, the more glyphs you can fit into a > single texture the less textures are used, and the more efficient things > should be - as long as your blow memory on the card. A 1kx1kx1byte texture > is just a 1Mb, when is a drop in th ocean on modern machines with even > entry level graphics having 256Mb onboard.
could that size be changed at runtime or by an environment variable? Some software implementations doesn't allow such big textures at all, so I fear they will display nothing when rendering text. Regards, Alberto _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
