Hi,

El Miércoles 09 Mayo 2007, Robert Osfield escribió:
> (And why is the texture so big? 1024 x 1024)
>
> Last week I upped it from 512x512 to 1024x1024 to provide enough room for
> reasonably large font resolutions, the more glyphs you can fit into a
> single texture the less textures are used, and the more efficient things
> should be - as long as your blow memory on the card.  A 1kx1kx1byte texture
> is just a 1Mb, when is a drop in th ocean on modern machines with even
> entry level graphics having 256Mb onboard.

could that size be changed at runtime or by an environment variable? Some 
software implementations doesn't allow such big textures at all, so I fear 
they will display nothing when rendering text.

Regards,

Alberto
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