In fact, what i would like to do, is to be able to display as many points as 
possible. So if with 100 000 points my application starts to slow down, it 
would be better if i could display 1 000 000 (why not) points with an 
application that is not slow and that uses a precise technology like shaders. 
That's my main issue i want to know if it's possible or not and i want to 
resolve. Maybe a solution would be to create points that are shaders and that 
are not GL_POINT if it is possible.
And the second thing, is that as i explained i don't understand why the frame 
rate is exactly the same by using very simple shaders code or by not using them.

Belthil

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