Hello,
I have the following (newbie) questions:
We are trying to integrate OSG into our existing OpenGL application. We
are using a home made win32 gui toolkit similar to the wxWidget or FLTK
toolkit.
We have the following list of requirements:
- We have multiple independent windows looking into the same
scene from different viewpoints
- We must be able to create windows showing a completely
different scene
- We must be able to handle the manipulation code ourself, or at
least define our own manipulation scheme
- We must be able to print the scene shown in a window
- We must be able to print the scene from a viewpoint without a
window
- We must be able to create bitmaps (i.e. images) from the scene
shown in a window
- We must be able to highlight nodes in the scene dynamically
- We must be able to have exstended cursor handling, i.e. show
sophisticated cursors dynamically (currently performed by logical xor
drawing)
- We must be able to do rubber banding operations, e.g. only
modify a bunch of line graphics with a static probably huge background
scene.
Is it possible to do these things with OSG?
Could you give me some advise of how to do this with OSG?
As for the first requirements. Which is the appropriate entry point for
window toolkit integration?
I haven't completely understand the differences between Viewer,
SimpleViewer and CompositeViewer. Could you explain the usage pattern of
the three with respect to our requirements?
Help is very much appreciated.
With kind regards,
Johannes
Johannes Brunen
DataSolid GmbH
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