Hi Roman,

There are lots of ways of controlling the camera, via one of the range
of CameraMaipulators that you'll find in osgGA, or a custom
manipulator likes these, or simple set your views master  Camera's
View and Projection matrices yourself.

For tracking a node you might want to try the
osgGA::NodeTrackerManipulator. See the osgplanets example.

Robert.

On 5/16/07, Roman Grigoriev <[EMAIL PROTECTED]> wrote:


Hi guys!
Sorry for nub Q but what's the easiest way to move camera during simulation?
I understand how to move objects using osg::PositionAttitudeTransform but I
can't attach camera node to PositionAttitudeTransform that controls camera
node. so I have coordinates osg::Vec3 (1,2,3) and angles HPR
and need to place and rotate camera how can I do this?
Thanx in advance
Bye

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