El Miércoles 16 Mayo 2007, Roman Grigoriev escribió:
> Hi Robert!
> I still don't understand how to do this simple way
> so I need thing like this camera-SetPositionAndHPR(pos,HPR);
> could you plese write here simple code how to move camera manually to
> desired position and rotate it to HPR angles
> Thanx in advance
> Roman

Why can't you attach the camera node to a PositionAttitudeTransform? Anyway, 
you can set your position and HPR angles using a osg::MatrixTransform instead 
of the PAT, I think it's easier here.

Alberto

> ----- Original Message -----
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> To: "osg users" <[email protected]>
> Sent: Wednesday, May 16, 2007 3:27 PM
> Subject: Re: [osg-users] Nub Q: how to move camera
>
> > Hi Roman,
> >
> > There are lots of ways of controlling the camera, via one of the range
> > of CameraMaipulators that you'll find in osgGA, or a custom
> > manipulator likes these, or simple set your views master  Camera's
> > View and Projection matrices yourself.
> >
> > For tracking a node you might want to try the
> > osgGA::NodeTrackerManipulator. See the osgplanets example.
> >
> > Robert.
> >
> > On 5/16/07, Roman Grigoriev <[EMAIL PROTECTED]> wrote:
> >> Hi guys!
> >> Sorry for nub Q but what's the easiest way to move camera during
> >> simulation?
> >> I understand how to move objects using osg::PositionAttitudeTransform
> >> but I
> >> can't attach camera node to PositionAttitudeTransform that controls
> >> camera
> >> node. so I have coordinates osg::Vec3 (1,2,3) and angles HPR
> >> and need to place and rotate camera how can I do this?
> >> Thanx in advance
> >> Bye


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