Alberto Jaspe wrote:
I'm using a cylinder that must be viewed from inside, so in the ShapeDrawable I have my texcoords inverted. Is there any reasonable way to correct this?
You could use a scaling (-1,1,1) texture matrix (unless I misunderstand you). But you might run into other problems regarding face normals pointing outwards instead of onwards etc.
/Ulrich _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
