On 5/17/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
Try adding:

   camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
   camera->setRenderOrder(osg::Camera::POST_RENDER);

I don't think your quad is being created incorrectly, I think it has
everything to do with how the camera is being setup...

This is required for a in scene graph Camera doing a HUD, but not for
a viewer Camera.
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