Hi Rafael, On 5/16/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
I haven't yet attempted to add support for fusion distance, so I can't off the top of my head say what the final API will look like. I'll have a think about this tonight.
I have gone ahead and add support for controlling fusion distance into osgViewer::View, this means it'll work with both Viewer and CompositeViewer. The osgstereimage example now is more staightforward than it was in the osgProducer, no grappling around with SceneView, you can set it straight on the viewer. viewer.setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,radius); Note, if you attach a CameraManipulator to a View then on each frame the FusionDistance settings up updated from this, overwriting the local View's values. This is consistent with the way that how osgProducer too. This is required to allow manipulators like TerrainManipulator and TrackballManipulator to scale the fusion distance auomatically as you zoom in/out. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
