has anyone successfully used osgViewer with multiple camera viewports 
on different X servers? I can get as far as creating the Cameras and
realizing their viewports, but fail shortly afterwards with segfaults in 
GL calls to the remote slave (e.g. glGetString in Texture::setupGLExtensions 
and glGenLists in Drawable::generateDisplayList), using a recent SVN build
of OSG with the latest nvidia drivers and GL libraries (1.0-9755).

hopefully I'm just missing something in the viewer setup that wasn't 
quite obvious enough. I'd appreciate hearing from anyone who's done 
this successfully.

(fyi, it's easy enough to check this behavior by modifying the osgwindows
example so that traits->host of the slave camera points to an X server 
on another host).

thanks...
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