has anyone successfully used osgViewer with multiple camera viewports on different X servers? I can get as far as creating the Cameras and realizing their viewports, but fail shortly afterwards with segfaults in GL calls to the remote slave (e.g. glGetString in Texture::setupGLExtensions and glGenLists in Drawable::generateDisplayList), using a recent SVN build of OSG with the latest nvidia drivers and GL libraries (1.0-9755).
hopefully I'm just missing something in the viewer setup that wasn't quite obvious enough. I'd appreciate hearing from anyone who's done this successfully. (fyi, it's easy enough to check this behavior by modifying the osgwindows example so that traits->host of the slave camera points to an X server on another host). thanks... _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
