Hi Thomas,

I haven't personally tried using remote X servers with osgViewer yet,
as you say the support is in there already in
osg::GraphicsContents::Traits w.r.t specifying the hostName so I did
have this usage in mind.

If OpenGL calls are failing then somewhat out of the OSG's control, it
could be that the graphics context is not being allocated properly, it
could be that the X server itself doesn't properly support remote
OpenGL apps.

Do you have any other OpenGL applications that you have tested in this
configuration?

Robert.

On 5/17/07, thomas kirk <[EMAIL PROTECTED]> wrote:
has anyone successfully used osgViewer with multiple camera viewports
on different X servers? I can get as far as creating the Cameras and
realizing their viewports, but fail shortly afterwards with segfaults in
GL calls to the remote slave (e.g. glGetString in Texture::setupGLExtensions
and glGenLists in Drawable::generateDisplayList), using a recent SVN build
of OSG with the latest nvidia drivers and GL libraries (1.0-9755).

hopefully I'm just missing something in the viewer setup that wasn't
quite obvious enough. I'd appreciate hearing from anyone who's done
this successfully.

(fyi, it's easy enough to check this behavior by modifying the osgwindows
example so that traits->host of the slave camera points to an X server
on another host).

thanks...
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