HI Brad, On 5/17/07, Brad Colbert <[EMAIL PROTECTED]> wrote:
It looks like _done never gets set to true. Where is the appropriate place for that to happen?
It sounds like the graphics window is not being invalidated, i.e. GraphicsWindowWin32::valid() is returning true after the window is destroyed. I've just looked at the code and it looks fine - the GraphicsWindowWin32::closeImplementation() set _valid to false, so GraphicsWindowWin32::valid() should returning false. One will need to put some debugging into the GraphicsWindowWin32::closeImplementation() to see what is happening. Also the Viewer::checkWindowStatus() is probably also worth looking at. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
