Hey everyone,

Will using direct OpenGL calls to make vertex arrays buy me any performance
increases over using osg::Geometry vertex arrays, or are they one in the
same? I am drawing lines that represent flight paths, and when an aircraft
flies over a particular part of the path it changes color to show its path
history. This has a noticeable effect on framerate and performance, and
right now I'm currently using straight OpenGL to draw the lines (no vertex
arrays). Should I just try osg::Geometry for my dynamic data or is there a
better solution?

Thanks,
Jason
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