El Viernes 18 Mayo 2007, Jason escribió:
> Will using direct OpenGL calls to make vertex arrays buy me any performance
> increases over using osg::Geometry vertex arrays, or are they one in the
> same?
I don't think so, osg::Geometry vertex arrays are just a wrapper over
glDrawArrays and company, see for example PrimitiveSet.cpp:
void DrawArrays::draw(State&, bool) const
{
glDrawArrays(_mode,_first,_count);
}
Alberto
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