Hello!
My scene counting a huge amount of points, the frustrum is set
automatically to quite big parameters. But if i have a tiny place in my scene
with another huge amount of points, that part is clipped by the frustrum.
To be more precise, if i have a cube whose the size is 1e6 with 100000 points,
and if i have another cube, at the center of the big cube, whose the size is 1
with 100000 points too, that little cube is clipped when i'm close to it.
So what i would like to do, is to travel inside the big cube of points as well
as inside the little one. What could be great is that the closer distance the
viewer is and the tinier the near plane is, or the further the points are
scaled.
Does OSG contains something that enables to do such a thing? Or is there
another easier solution to do that?
I thank you for all your help you could give me!
Belthil
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