On 5/22/07, belthil <[EMAIL PROTECTED]> wrote:

    I used osgDepthPartition in my application and that is working just
great! I thank you very much!
Now, i just have something strange: for now, my scene has about 80000
points, but just after adding the classes i need from osgDepthPartition and
the 4 new lines before setting the scene data, when i run my application
there are about 160000 points! Twice more! Is it normal?

Yes its normal, you are using a multiple pass approach now to do the
rendering.  Using well partioned model will help culling reduce the
overlap so break you scene down into smaller chunks.

Robert.
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