I think Robert means its NOT recommend below :)

Best Regards 

Gordon

__________________________________________________________
Gordon Tomlinson

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield
Sent: Monday, May 21, 2007 7:21 AM
To: osg users
Subject: Re: [osg-users] Program design issue


Hi Martin,

Adding and removing nodes/drawables during any traversal can
invalidate iterators held by calling functions so its recommend, its
best to do this outside an update callback.

W.r.t adding/removing nodes, perhaps you can just switch nodes on/off
using Node masks or a Switch node.

Robert.

On 5/21/07, Martin Weier <[EMAIL PROTECTED]> wrote:
> Since I am new to OSG I need some help for my program and some hints on
> where to start. The application needs to be able to add and remove
> geodes from the scenegraph dynamically each frame. For this I want to
> provide a queue of textures and primitives. that is update each frame
> based on the current camera-/view-frustrum position. To do so the queue
> will be entirely removed and than refilled.  Than all old geodes should
> be remove and the new ones should be added. In my first version I tried
> creating a group node and attached a update callback to it. During the
> callback step I tried to remove all nodes from the scenegraph but this
> call causes the program to crash. Since I am assuming that I can remove
> all elements of this group node during update and add new ones, I think
> that this crash is based on some pointer-/memory issues in my code. The
> Debugger outputs free(): invalid pointer. Even though everything seems
> to work fine when I remove everything expect the first.
> However I am not sure if this is an efficient and the right way to do
> this. So a basic description, websites, example source code or a short
> statement on how to to all of the above would be very helpful
> I would really appreciate some help..
>
> Martin
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
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