Hi Manu,

The implemenation of the WindowSystemInterface auto registers itself,
so even though osgViewer::Viewer does directly include
GraphicsWindowWin32/X11/Carbon it is able to pick it up - but...
obviously in the case of static build the compiler thinks because it
isn't referenced GraphicsWindowWIn32.o etc aren't required.

What you'll need to do is explictly reference the
include/osgVewier/api/GraphicsWindowWin32, X11 or Carbon (which ever
is native).

This is the same issue as for the plugins that autoregister to are
loosely coupled.

Robert.

On 5/21/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
Hello there !!

I'm still trying to build the static version of OSG (on WinXP, MSVC 2003
.NET), I built the core libs, the common plugins, retrieved the mangled
names in those plugins, forced the link in the osganimate sample and tried
to start the program, I suppose the plugins libs I added are "correctly"
loaded because at the begining I had an error "couldn't find plugin to read
cessna.osg, etc...", and now no error anymore. Unfortunately now I get :

View::setUpViewAcrossAllScreens() : Error, no
WindowSystemInterface available, cannot create windows.
Viewer::realize() - failed to set up any windows

I suppose this is linked to the new osgViewer system but I'm not used to
it.... :-( Any idea of what I missed here ??...

regards,

Manu.

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