On 5/21/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
Youuhouuh ! It's working now ;-) I managed to run osganimate.exe as a single application of 2Mo :-) I keep testing the other samples, and adding plugins.
Good to hear. Any chance of use seeing some update CMakeLists.txt files :-)
Yet I have two other questions: 1) From a licensing point of view : do we have the right to use statically linked OSG libs in a commercial software ?
Yes, that's the purpose of the OSGPL rather than LGPL. Some plugins aren't OSGPL'd though, but most are. For instance the 3ds plugin is LGPL, the Inventor plugin is GPL'd if you use Coin (or dual licensed), and the xine plugin is GPL'd.
2) is it possible (and tested ?) to build static OSG libs under linux ?
I haven't tried a static build yet under Linux, I was waiting to see how you got on :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
