On 5/22/07, Guy Lifchitz <[EMAIL PROTECTED]> wrote:
Hi, isn't pbuffer rendering slower than FBO rendering?
In general FBO is more efficient for managing render to texture, it also avoid the need to swapping graphics contexts in order to render to texture. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
