Hi Robert, I've tested each threading model and they all exit properly now. thanks for the fix. :)
On 5/22/07, Brad Colbert <[EMAIL PROTECTED]> wrote:
Robert, It appears to have fixed the issue under Windows single-threaded. Thanks, Brad --- Brad Colbert Renaissance Sciences Corporation W: 480 290-3997 F: 425 675-8044 ------------------------------ *From:* [EMAIL PROTECTED] on behalf of Robert Osfield *Sent:* Mon 5/21/2007 11:37 AM *To:* osg users *Subject:* Re: [osg-users] Win32 CLOSE event On 5/21/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > This leaves the -c (CullThreadPerCameraDrawThreadPerContext) option, > and I think I might have an idea what is the failure mod here too. > I'll keep you posted. Fixes now checked in to better handle this case too. Could peeps do svn update and test things and let me know how you get on. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- Serge Lages http://www.magrathea-engine.org
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