I have only one group which is the root node, and then it's only geodes (with 
geometries that can contain max 1000 points). And i enabled all the 
optimizations before launching the application.
I enabled the view frustrum culling, and that was the problem! Now i do not 
have twice more points anymore! My 60fps are back :-), but the culling is still 
until around 10ms max. But i think it's from my octree, because apparently 
there is one branch much longer than the other one.
So, the depth partition disables the view frustrum culling by default?

Belthil

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