I have only one group which is the root node, and then it's only geodes (with geometries that can contain max 1000 points). And i enabled all the optimizations before launching the application. I enabled the view frustrum culling, and that was the problem! Now i do not have twice more points anymore! My 60fps are back :-), but the culling is still until around 10ms max. But i think it's from my octree, because apparently there is one branch much longer than the other one. So, the depth partition disables the view frustrum culling by default?
Belthil Créez votre adresse électronique [EMAIL PROTECTED] 1 Go d'espace de stockage, anti-spam et anti-virus intégrés.
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