On 6/1/07, Jiri Vadura <[EMAIL PROTECTED]> wrote:
Hi Robert,
first, sorry for the subject, I thought [osg-users] is added by the server.
thank you for the reply, I'm working on volume rendering (ray casting) of
CT/MRI data. This would be used to switch from "fast" rendering (256x256) to
HQ rendering (1024+). So nothing wild I would say.
I guess I'll have to make a second camera node and somehow switch between
them.
Using two Camera's and associated FBO's *is* the way too do it,
regardless of any possible support in the core OSG for handling
resizing of the FBO. You really don't want to be allocating FBO on
the fly in a real-time app, its just way too costly.
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