Hi, Exactly which example are you referring to? Depending on the default zero initialization of texture samplers is Bad Form (as demonstrated by your own confusion). If the example is part of OSG, it should be fixed to demonstrate best practices.
-- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: Thursday, June 07, 2007 8:07 AM > To: osg users > Subject: Re: [osg-users] Re: Re: Asking again about states in > shaders,andtexturing issues (Ulrich Hertlein) > > Hi again, > thanks, now with this information it changes all my perspective about the > textures (I'm less concerned :) ). > > the example I was talking about was GLSL example, and I think it worked > only > because probably the default value for the uniform sampler is zero and the > texture unit in the stateset was zero. > > thanks a lot, > Guy. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
